How Battle Cats Data Works
Battle Cats Data turns release-stamped game records into searchable enemy pages, comparable base statistics, stage appearances, and interactive magnification results. This page explains what we calculate, what we preserve from the source, and where the data has limits.
Source and release coverage
The current catalog is built from the versioned public data maintained by the battlecatsinfo project. The production dataset is Japan-region version 15.6. Its English release status is pending. We show the release region because Battle Cats updates do not always reach Japan and English-language versions at the same time.
We normalize the raw records into consistent names, traits, immunities, attack types, abilities, timing fields, and stable URLs. New records without a verified English release and stable English name remain directly inspectable but are excluded from search results and the sitemap until those conditions are met.
Calculated statistics
Attack timing is stored in frames. The game uses 30 frames per second, so displayed seconds equal frames divided by 30 and are rounded to one decimal place. Multi-hit attacks retain each recorded hit; total attack power is the sum of those hits.
Base DPS is calculated as 30 × total attack power ÷ attack-frequency frames, rounded to the nearest whole number. It assumes that every hit connects. The magnification calculator applies the selected HP and attack percentages to the base values, then recalculates DPS from the magnified attack total and unchanged attack frequency. These results describe the selected record; treasures, stage rules, and other encounter effects can change what a player experiences.
Catalog comparisons
Each enemy page compares base HP, DPS, range, and speed with every enemy record in the same published catalog. Rank 1 is the largest recorded value for that metric. Equal values share a rank, so the next rank can contain a gap. Labels such as “top 10%” and “top quarter” describe rank position within this catalog, not a strategy tier or a claim that one enemy is harder than another.
The comparisons are an original analysis layer calculated by Battle Cats Data. They help answer whether an enemy has unusually high base HP, DPS, range, or speed while keeping important context—traits, abilities, timing, stages, and magnification—visible on the same page.
Stage appearances
Stage records are joined to enemy IDs, then grouped by stage. We display the map, stage, energy cost, and each distinct base HP/attack magnification found for that encounter. Stages are ordered by game-data ID. An English stage name is used only when the upstream translation maps unambiguously; otherwise the source Japanese name remains visible rather than being guessed.
An appearance in the data does not by itself describe spawn timing, full stage composition, crown scaling, or a recommended strategy. Use the stage-to-calculator control to inspect the recorded magnification without treating the result as a complete battle guide.
Quality controls and limitations
Every build validates the catalog schema and minimum record count, prerenders the public routes, and checks the production sitemap when URL scope changes. Release refreshes keep source version, region, fetch date, and search eligibility together so a newer Japan-only record is not presented as a confirmed English release.
Battle Cats Data is an unofficial fan reference and is not affiliated with PONOS. Data files, translations, and our decoding can contain mistakes. The site does not reproduce game art, offer account access, or claim that a numeric comparison replaces player testing and strategy knowledge.
Corrections
If a name, stat, ability, stage, formula, or release label looks wrong, email support@battlecatsdata.com. Include the page URL, the value you expected, and a source when possible. We verify corrections against the versioned source or an independent game-data reference before changing the catalog.